links
about this journal
It's not the principles that kill you in the end, it's the books. - Michael Swanwick, The Iron Dragon's Daughter

What we cannot speak about we must pass over in silence. - Wittgenstein

Never express yourself more clearly than you think. - Niels Bohr

A labyrinthian man never looks for the truth, but only for his Ariadne. - Nietzsche

What else do you do with dark and sinister forces but play with them? - Deadlock, Khronicles of Khaos

There are three things that are real: God, human folly, and laughter. Since the first two pass our comprehension, we must do what we can with the third. - Valmiki, the Ramayana

If you want to tell the untold stories, if you want to give voice to the voiceless, you've got to find a language. Which goes for film as well as prose, for documentary as well as autobiography. Use the wrong language and you're dumb and blind. - Salman Rushdie

Even the oldest stories are new to somebody. - Neil Gaiman, The Kindly Ones

Perhaps Kafka laughed when he told stories... because one isn't always equal to oneself. - Primo Levi

When you set out for Ithaca, ask that your way be long. - Constantine Cavafy

"You can't do that", she said. "You can't have 'fairy tales' without 'fair'! And stuff you find out by determining what words are inside other words is never wrong. Now drink more tea." - Hitherby Dragons
page summary
tags
razor edges
reflections, predictable transformations, and barrier properties
mirrorshard
My record so far: all of the Klatch terrains. They're really quite fragile, it seems. Oh, well, we weren't using them anyway.

Tags:

mirrorshard
Normally, crashes just after helping your newbie alt join a guild would be irritating, but this is just priceless.

Granny Weatherwax tells you: To be a witch you must learn three things:
Granny Weatherwax tells you: One, to know what's real.
Granny Weatherwax tells you: Two, to know what's not,
Granny Weatherwax tells you: and three, to know the difference.
--- Disconnected on Sunday, December 11, 2005, 5:55 AM ---
--- Connected for 1 hour, 50 minutes, 13 seconds ---

Tags:

mirrorshard
I have code in game!

(And still haven't finished my newbie project.)

But from now on, whenever you write anything down, think of me. Or blame me, if it goes wrong. I never claimed to be good at this coding business.

Tags:

mirrorshard
Recent thread on the DW witchesguild board suggested that witches could be given a 'gossip' ability allowing them to learn, or propagate, information about other players.

So basically it's like photo tagging on Flickr, or meatspace meta-tagging, or whatever the current folksonomy craze is, but for people - an interactive reputation system, but only interactable-with by one guild.

Some discussion (or rambling, rather) follows.

Read more... )

Tags: ,
Current Music: Andrews Sisters - You Call Everybody Darling

mirrorshard
Saving...
Your confidence in map reading increases.
You conclude that you are not anywhere on the large Ramtops map.

Tags:

mirrorshard
I'd been wondering whether I could strictly claim to be a roleplayer or not (and, indeed, whether I wanted to, but that's a whole 'nother story).

So I came to the conclusion that it's not to do with standing around drinking tasteless virtual beer, and inventing gossip, and fomenting political incidents, but to do with the way you view the environment.

Multi-User Dimensions are:

i) chunks of interacting code with characteristic behaviours, that can be manipulated for your profit, and inhabited by the avatars or toons of other people who are also trying to do the same.

ii) simulated worlds which are presented through text, in which one interacts with the environment and with real (player) and imaginary (non-player) characters in various ways.

As a long-time roleplayer and fiction reader in real life, it's my instinct to take the text at face value - if it tells me that that is what it is, it's only polite to believe it. It also doesn't matter what the text is presented by - whether it's a server, a real-life GM, a live roleplaying ref & a group of monsters, or a neatly bound series of dead tree slices. It all comes from someone's imagination in the end.

Suspension of disbelief rocks.

The problem is, it's fragile. I don't have a problem with my character killing monsters, or indeed other supposedly-human characters, since I'm used to that in roleplaying games, both tabletop & live-action. But there are non-player characters wandering around that are perfectly ordinary animals - dogs, cats, horses, and wild animals too. The only way I've interacted with them in the past is in real life, and there is no way I can react to them otherwise without major cognitive dissonance, which expresses itself as panic & bewilderment, or without constantly telling myself that this isn't even a game.

(Since, of course, ninety-five percent or so of the games I play are roleplaying games, and one expects to treat the game's environment as if it were real. Where else does the fun come from, if not that? And yes, that's an honest question, I'd love to hear an answer to it.)

The other problem - the other face of this problem - is when the non-player characters break their role and act in ways you wouldn't expect a character to be able to. Every time they remind me that they're chunks of code, and not bound by the same rules I am, a bit of my suspension of disbelief goes SMASH-tinkle-tinkle on the ground.

And there's only so many times you can clap your hands.

Tags: , ,
Current Music: Pops - What a Wonderful World